I will be inputting the latest news updates of a topic that you
choose from here
More power, using less power
Intel Core Duo is the first chip built using Intel’s
groundbreaking 65-nanometer process — resulting in
transistors so small, you could fit a hundred inside a single human
cell. With smaller distances for electrons to travel, and two
execution cores designed to share resources and conserve power,
Intel Core Duo achieves higher levels of performance as it uses
fewer watts. Which is what makes it possible to design a
super-powerful MacBook Pro that’s only one inch thin.
One feature to expect in Leopard
What will we see in Mac OS X 10.5 Leopard? Windows Virtualization?
Full Screen Applications? Don't count your chickens, but I do want
to point out one subject that apparently a lot of rumor sites have
overlooked: resolution independence. Now, before I go into detail,
I want to clarify that this is not a rumor site, and thus this is a
rare occasion of me posting anything to do with Apple rumors. I do,
however, want to spell out the blatantly obvious for people.
It shouldn't be a secret that Apple quietly integrated a "Resolution Scaling" feature into 10.4 for developers. (For those who aren't aware, if you have the Developer Tools installed, simply go to Developer/Applications/Performance Tools/Quartz Debug.app). On the basis that "Apple may use a similar feature in future releases of Mac OS X," it gave us developers a chance to prepare for the vague future Apple has described to us. However, toying with the tools provided, this stuff is actually in the OS already. It showed that this "resolution independent" stuff won't necessarily be all vector. Yes, NSBezierPaths and fonts automatically scale correctly, but what about graphics? Although Apple hasn't said anything yet, it only makes sense that they would further the use of .icns files, letting you have different graphics for multiple sizes, scaling near perfectly. This is already the case with all application icons in Mac OS X.
It shouldn't be a secret that Apple quietly integrated a "Resolution Scaling" feature into 10.4 for developers. (For those who aren't aware, if you have the Developer Tools installed, simply go to Developer/Applications/Performance Tools/Quartz Debug.app). On the basis that "Apple may use a similar feature in future releases of Mac OS X," it gave us developers a chance to prepare for the vague future Apple has described to us. However, toying with the tools provided, this stuff is actually in the OS already. It showed that this "resolution independent" stuff won't necessarily be all vector. Yes, NSBezierPaths and fonts automatically scale correctly, but what about graphics? Although Apple hasn't said anything yet, it only makes sense that they would further the use of .icns files, letting you have different graphics for multiple sizes, scaling near perfectly. This is already the case with all application icons in Mac OS X.
NOTE:
These are only temporary news articles.